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Chris Crawford on Game Design

Chris Crawford on Game Design

Chris Crawford [Chris Crawford]
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Chris Crawford on Game Design is all about the
foundational skills behind the design and architecture of a game.
Without these skills, designers and developers lack the
understanding to work with the tools and techniques used in the
industry today. Chris Crawford, the most highly sought after expert
in this area, brings an intense opinion piece full of personality
and flare like no other person in this industry can. He explains
the foundational and fundamental concepts needed to get the most
out of game development today. An exceptional precursor to the two
books soon to be published by New Riders with author Andrew
Rollings, this book teaches key lessons; including, what you can
learn from the history of game play and historical games, necessity
of challenge in game play, applying dimensions of conflict,
understanding low and high interactivity designs, watching for the
inclusion of creativity, and understanding the importance of
storytelling. In addition, Chris brings you the wish list of games
he'd like to build and tells you how to do it. Game developers and
designers will kill for this information!

Year:
2003
Publisher:
New Riders
Language:
english
File:
EPUB, 1.95 MB
IPFS:
CID , CID Blake2b
english, 2003
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